I am a games programmer who has experience with c/c++, unity, and much more, which can be found on my resume.
I have a Bachelor of games and virtual worlds(Programming) at AIE(Academy of Interactive Entertainment).
Throughout my study, I have gained experience in physics, graphics, AI, and audio programming. Including the use of Unified Modeling Language (UML), class diagrams, and agile development for projects.
I have learned a lot about group projects, communication, and teamwork at AIE as I have done many game jams and major group projects.
I love finding solutions to problems that I come across when programming and learning how to improve my work.
I also find it refreshing to work with others to find solutions to problems or just discuss ideas with each other.
Feel free to contact me at:
Jezz331@gmail.com or my mobile: 0430 612 606
Social Links
Melbourne - Australia
2017-2019
Melbourne - Australia
2015 - 2016
Melbourne - Australia
2015 - 2016
Otto is a third-person platformer that I worked on in my second year of university with six other people, two programmers, two designers, and two artists.
We had 4-5 months to come up with an idea, create the technical design documents, pitch them and make a smooth experience with a functional gameplay loop.
Some features got cut to account for over-scoping, Which made it easier to focus on the important mechanics.
However, this did not take away from the project as it was only a demo that could be turned into a full game later on in the future if pursued.
Overall this project turned out great I learned a lot about spatial partitioning and how to optimize a real-time strategy game with hundreds of AI on the battlefield.
Feel free to contact me at:
Jezz331@gmail.com or my mobile: 0430 612 606
Social Links